![]() The 8-bit versions of Sonic 2 are mostly identical, but besides the resolution, there are some differences detailing the transition from Master System to Game Gear: This section is WIP: add more detail, elaboration, rip the alternate boss/Power Sneakers/good ending themes, document Revision 2.2 of the Master System version, etc. Mountain background tiles that aren't used anywhere. ![]() Unused graphics for background scenery that look like a flower stem.Ī diagonal spring in front of the scenery that isn't used anywhere.Ī breakable 32×32 tile that isn't used anywhere in the level.Ī breakable 32×32 tile that looks very similar to the Gimmick Mountain one, still unused. While the miscolored grass tile on the left is used in-game, an unused, properly-colored grass tile exists. The only spikes found in this Zone are underwater. Unused spikes that were supposed to appear in Act 1 and 3. This waterfall tile was probably going to be used with the block above. If placed in Act 2, these are fully functional and cause Sonic to slide down much like Labyrinth Zone in Sonic 1. The trees from Act 1 were apparently supposed to appear in Act 2, but they don't.Ī 32×32 background tile that was supposed to appear in Act 2.Ī small additional piece of land. They look similar to the tiles found in the AutoDemo prototype. Water tiles that were supposed to appear in Act 2. This boulder was probably supposed to roll down a hill in Act 1. Leftovers from the curved tunnels found in the AutoDemo prototype.Ī 32×32 rock that was used in the AutoDemo prototype. Tiles similar to the gray bricks were used in the AutoDemo prototype. Most likely intended to be a checkpoint marker, like the 8-bit versions of Sonic 1.Īqua Lake Zone, Green Hills Zone, Gimmick Mountain Zone, Scrambled Egg Zone all have many unused tiles, as do Sky High Zone Act 2 and Crystal Egg Zone Acts 1 and 2. May have slowed you down, like the Speed-Down sneaker in the 2-player mode of Sonic 3. May have given a random amount of rings or items, like in the 2-player mode of the Genesis version. While you can find this in a wall in Crystal Egg Zone, the graphics are obscured. Normally, only its head and neck can be seen. ![]() The final version uses an updated sprite. Sonic's death sprite from the Master System Sonic 1. They were used in the AutoDemo prototype, though. While the majority of the game's Sonic graphics were copied from the Master System version of Sonic 1, the waiting animation was changed, rendering these three frames unused. Probably meant to be used in the ending cutscene when he is rescued. Unused Graphics Character Sprites Artwork ![]()
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