Peter wasn't involved at all – "he had his hands full with the really cool sounding Dungeon Keeper," says Gary – but the ideas flowed. Mark's task was to head up the project even though he was rather new to making original games, having previously managed a department that converted Bullfrog's games onto other formats. Great! A sequel to the game I left the company for in the first place!" I was to work on a sequel to Theme Park called Theme Hospital. Then he eventually gave me the news – I wouldn't be working on Dungeon Keeper at all. He just smiled and said he would tell me soon enough. "I really liked the sound of that so I swallowed my pride and ran back," he says. Having left Bullfrog to work for The Bitmap Brothers, believing Theme Park would not be the success it had become, he thought he was rejoining work on Dungeon Keeper. But for graphic artist Gary, it wasn't entirely what he had planned. He turned up to find Mark and Gary in the initial stages of making Theme Hospital. I didn't hear back."Ī few months later, though, and James was hired by Bullfrog. He was most enthused by the hospital and prison and he asked me to write my ideas up and send them to him. "I recall mentioning a mine or quarry, a prison and a hospital. "As we talked, I suggested other things which might be fun to manage," says James. Peter had visited him to demo Theme Park and the pair took lunch together to chat about the game. Helping with the task of balancing real and unreal was stalwart journalist James Leach who had worked on numerous magazines including Amstrad Action, Your Sinclair and Amiga Format. Whether it was an inspection, a VIP visiting, messy wards, too few toilets, a wayward handyman, whether or not the temperature was too hot or cold or a chopper was bringing 15 victims of a crash it was a matter of spinning plates. They ensured there was always something to do – always an emergency around the corner. 10 games like The Sims that’ll help you live your best life
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