Environments like SwiftUI will spin up tons of simulators that will use a bunch of RAM. I literally have to start scrambling and killing any Electron apps and big pages I have open when doing serious work on 16 gigs. 16 gigs is probably flat out a bad idea if you’re writing and testing on multiple environments at once. I can exhaust 16 gigs sometimes just with Xcode on complicated projects. Whenever I work on multiple platforms I easily exhaust 16 gigs. But, especially if you’re cost constrained, hitting swap won’t be the end of the world. Like I said, you’ll rarely use the full 64 gigs, but you will definitely start hitting swap on the 32 gig. If the 64 is out of your budget, the 32 gigs is probably workable. So if you connect a few external displays that will eat more RAM now. Remember the new machines use RAM for video too. It’s probably overkill, but 32 might be a bit under. If you’re working on multiple IDEs for multiple platforms at the same time, I would go for 64. Most of the reviews point out from video/photo editing perspectives, I would appreciate advices from other whig similar workflow. Of course, the work can be done with 16gb but could be pleasing/faster with more ram? I will benefit of the extra ram in my actual workflow? I’m trying to decide if I should spend 400€ more to have 32gb instead 16gb. Neither Visual Studio is fun, but I used only a couple of times. (even with only AS open and an emulator it feels laggy) The company I work for sent me an M1 Mini 16/256 on February and I had generally no problem with the 16gb of ram, but the experience with Android Studio source code editor isn’t fun. My personal projects are all iOS native but for work I need to use Android Studio and Visual Studio (xamarin). I will use for development on both personal and work projects. I’m about to pick a 16” MBP with M1 Pro and 1TB of SSD, but I’m unsure about ram. Hi, I’m mainly a mobile software developer working on both iOS and Android native.
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